I will almost always recommend a PC version over a console version. You have access to more graphics options, more opportunities to optimize your performance and a community support system to modify or repair your games. This is all the more true as the current generation of consoles is starting to show its age.

    But there’s still an unsung advantage to playing console games over a PC, and Square Enix the prophesied puts this advantage of the PS5 on PC in the spotlight.

    Forspoken on PS5

    Starting with the PS5 version, you have access to three performance modes: Quality, Performance, and Ray Tracing. The quality has a variable frame rate that never dropped below 30 frames per second (fps) in my tests. Ray Tracing also has a variable frame rate that hovers around 30 fps and includes ray-traced shadows, but no occlusion or ambient reflections. Finally, Performance mode attempts to lock the game at 60fps, sometimes dipping to around 55fps, and reduces resolution and draw distance.

    For resolution, the game uses dynamic resolution in an attempt to maintain frame rate consistency. It oscillates between 4K and 1440p, with Performance mode approaching 1440p and Quality mode approaching 4K. These resolution differences can also have a big impact on how the game looks.

    In particular, the Ray Tracing mode exhibits significant artifacts when attempting to reconstruct a 4K image. This is by far the weakest mode, not only because of the aggressive scaling, but also because of the minimal visual impact of ray tracing in the prophesied (more on this in the next section).

    Apart from quality modes, the prophesied also includes a 120Hz mode, but that’s a bit misleading. This limits the resolution, but the game does not reach 120 fps. Instead, it just outputs a 120Hz signal and uses that to hit 40fps in Quality and Ray Tracing modes (usually unsuccessful).

    Forspoken: PC vs. PS5

    Forgotten PS5 vs PC Quality Modes

    For testing, I used a PC with a Ryzen 5 5600X and AMD RX 6600 XT graphics card. This machine is more expensive than a PS5, but it’s about the same power. You can watch the video above to see how it stacks up overall.

    Instead of the dynamic resolution of the PS5 version, I used AMD’s FidelityFX super resolution 2 (FSR 2) for performance and ray tracing comparisons. I also kept the game on the Standard graphics preset, which brought up some interesting differences between the PC and PS5 versions.

    Comparison between PC and PS5 for Forspoken.

    The PC version looks worse at first glance. The PS5 version seems to prioritize textures closer to the camera and uses an improved version of those textures. You can see the massive difference in stone quality above, with the PC version looking much less detailed.

    Forspoken image quality comparison between PC and PS5.

    These improved textures are available in the PC port at higher quality levels, but this shows how the PS5 version handles them differently. In this same scene, you can see how much softer the edges are around Frey on the PS5. Also, the grass is blurry in the PS5 version while it’s clear on PC.

    Performance-wise, FSR 2 does wonders for the PC port with ray tracing enabled, allowing the game to run at nearly 60fps. Likewise, with ray tracing disabled, the PC is able to maintain 60fps with FSR 2 enabled in balanced mode, while the PS5 sometimes dips a bit lower.

    The problem with the PC is the frame rate. In Quality mode, you can see how much stutter there is despite the average frame rate not far off the PS5. As I will expand on in the next section, the PC port of the prophesied never felt like it was working properly at any frame rate.

    Forspoken ray tracing comparison on PS5.

    Another big area where the PC and PS5 versions differ is ray tracing. The PS5 supports ray-traced shadows, while the PC version supports shadows and global illumination. Unfortunately, neither does much. There isn’t much of a performance hit and I struggled to see a difference in image quality.

    It’s possible that it’s a bug right now. Either way, I recommend keeping ray tracing disabled on PC and PS5.

    Major issues with the PC port

    Frey uses magic in Forspoken.

    There are some major issues with the PC port of The prophesied. First and foremost, the rhythm of the images. As you can see from the performance comparison above, an equivalent PC can achieve higher performance than the PS5, but it doesn’t do so consistently.

    I didn’t find any massive stuttering issues, at least not on the scale of Gotham Knights or Ring of the Ancients. There were a few stutters, but the biggest issue was inconsistent frame times. Even with a 60 fps average, frame times would go from 16 milliseconds in an instant to over 40 ms, and in both directions. Worse still, the inconsistent frame rate, so the frame time window is constantly changing.

    The result is that the prophesied never feels slick on PC. Even with FSR 2 available, the game never feels cohesive. You can improve your frame rate, and the overall performance isn’t bad for low-end hardware. But even with a deceived platform, the omenThe average frame rate only tells a fraction of the performance story.

    Frame time for Forspoken on PC.

    There may be a memory leak in the omen, also. In about an hour of play, I went from 6GB of memory usage to just over 9GB, and it was a steady climb. New sections would cause a memory spike before dumping data, but core usage would increase.

    If you’re unfamiliar with a memory leak, it’s when all the data that’s supposed to be flushed from memory isn’t, causing usage to slowly increase as you play the game. game. This might explain why the prophesied requires 32 GB of memory for the recommended system configuration.

    It’s easy to show a memory leak, but hard to test the impact. If you don’t have a lot of RAM in your system and you game for hours, expect performance to steadily decrease as RAM usage increases.

    Buy it on PS5

    FSR 2 is a huge bump for the PC port of the omen, but it’s hard to ignore the possible memory leak and the inconsistent pacing of the game’s frames. The PS5 version runs much smoother, though it sometimes drops below the target frame rate.

    The good news is that the PC version doesn’t have many advantages over the PS5. Ray tracing does next to nothing at the moment, and while you can hit higher frame rates, the game still caps out at 120fps on PC.

    Editors’ Recommendations

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